3Ds MAX（ It will be abbreviated as max） There are hundreds of orders , Different fields design different commands , I am engaged in architectural performance industry , Now let's share some quick solutions to the problems often encountered in modeling .
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Modeling , Many of the commands are based on the axis of the object , Like alignment tools , Mirror tool , Turning tools, etc . however 3dmax in , Set the pivot position , Need to go to Hierachy( level ) Affect Pivot Only（ It only affects the axis ） Move the axis again , Turn off this function again , Edit the model , It's not just a lot of mouse manipulation , Even leaving the sub object level . Do you think it's troublesome ？
In fact, this function can set shortcut keys , Go to the menu bar Customize( Customize ), Select the first custom user interface , If it is 2010 Above version , You can directly type... In the vast command bar below “Aff” It's going to go to Affect Diffuse Toggle, And then go down and find Affect Pivot Only Mod...（ Only the axis mode is affected ） Hotkey Press your favorite shortcut key in Assign It's done. . I am used to setting it as shortcut key "D", In the future “D” You can directly enter the axis editing mode , There's no need to do a lot of extra work leaving the model .
Do you want the axis to return to the center of the object with one click ？ Continue typing... In the command bar “Cen” You can locate it Center Point Cycle（ This function is very common , It's a secondary object level innovation ） Look down two lines ,CenterPivot（ The central axis ）, Set up shortcuts , You'll find out , Whenever you press this shortcut key in the future , The axis will automatically return to the center of the object .
Two Skillfully using right click four element menu
In the custom user interface （Customize User Interface） You can find one in Quads label
On the left are Action（ action ） and Menus（ menu ）, as well as Separator( Split line ) Three sub lists .
On the middle right you can see 4 There are two blocks to choose from ,3 ash 1 yellow , If it is selected, it will be yellow , You can only choose one . Careful people can find out , The content is the same as what appears when you right-click in the viewport . use The marshalling tool, for example , stay Menus Type in the “Group” You can find the same menu bar "Group" Options , Drag to where you want to appear in the quad menu , I chose to join the Clone （Clone） Above the command , hold Separator The split line in the , So you can split the two commands .
therefore , The mouse doesn't have to leave the window , You can directly execute all the options in the group command , For example, turn on the group , Commands like unmarshalling .
Of course, you can choose according to your own preference , Make changes to the quad menu . Simplified operation .
3、 ... and Modification of tilted objects
Reset X-form It's also 3dmax A very common function in , however Reset X-form after , All rotation and scaling information of the object will be cleared , So if the object rotates , You can't modify it exactly . What can be done quickly , And accurately correct the object that has cleared the rotation information but is inclined ？
If this object needs to turn positive quickly , Make changes , Just create two patches that are perpendicular to each other （ Most of the time , You need to create a patch ）, Copy an instance of the original object
Well prepared , What to do next Also a max The basic alignment function of , The default shortcut for normal alignment is Alt+N.
This operation needs to select a face that you want to align with （ Bottom ） Then select the faces you want to align （ Green patch ） You will find , The model is right . If at attention , The left and right angles of the model deviate , You can continue to align the sides , Or use it directly local Coordinate to modify the model . because z Correct axis , In this way, there will be no problem in how to modify it .
Because they are examples , Modify the temporary object that is placed in the right position , The original model will be modified accordingly ...
Four The number of cylinder segments is modified （ Changes to the rules ）
When modeling with polygons , I wonder if you will meet , Built a cylinder , And made a lot of changes , It turns out that too many or too few segments .
A simple example .. In this way, the model that performs the same operation on the whole circumference is applicable .
It's used here 8 The cylinder on the edge , Want to add to 12 edge Or reduce it to 6 edge , Because it's not an integer number, it's modified , It's very difficult to control , Even if it's an integer modification , The cross section is also not round to some extent . It's a waste of time to remake it , How to solve this problem quickly ？
First , Put the axis of the object at the center of the object （ stay “ One ” You can find a shortcut in ）, Then select any edge （ It is recommended to select an edge with an integer angle to an axis ）,loop（ Cycle selection ） This side .
Go to the edit menu , stay Edit Edges（ Edit side ） In the rollouts , find Creat Shape From Selection（ Create shapes by selection ）
After clicking , This menu appears
choice Linear（ linear ）, After naming , If you hide the original model, you'll find as shown in the figure
Next, we should all know how to operate it ？ you 're right , Because the axis of the object was centered before , So turning directly , Choose the number of edges you want , And turning shafts , You're free to revise your mistakes .
I'm just writing about pure 3dmax Modeling skills , Unlike many tutorials, hand-in-hand teaching , There are many words in the whole article , But it doesn't involve profound knowledge . I want to spend some time encouraging beginners , Explore 3dmax More practical functions , The more you know about tools , When it comes to problems , There are more ways to solve it , The more motivation to solve problems . Come on! ！ Today is about 3dmax So much for the skill , Keep updating tomorrow ..
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